![]() ![]() This is why robots have 200% habitability because of a technical flaw in the design of programming using what we could call quantum physics who do not work based on the physics of reality. Just to describe what % means in Stellaris a planetary shield with 100% reduction from bombardment will not reduce the damage taken from an armageddon bombardment stance because % is actually an addition and subtraction 100% = 1.0 out of an infinite number. Tomb worlds are almost never happening during a siege that it's not even useful for a defensive player and since robots have 200, they do not even gain disadvantages from the galactic council or conditions on planets. Tomb world habitability, not that useful when you can cheat the habitability with robots. Servitude robots provide a huge boost to happiness. Granted society is not as important as engineering when it comes to ships and weaponry, but that's still a block that holds back the progression of your empire-and all to come up with pops that produce significantly fewer resources than ascended synths.īio ascension will provide more trait points because you gain them from self modified species. You will still need to sink decades of research into unlocking Genetic Resequencing along with modifying your founder species. ![]() This is why bio is so yuck compared to the two. So short term = psionic, long term = synth. You will need to hold on hard in order for your synths to eventually outproduce, outresearch, and outpopulate the psionics-assuming they haven't conquered enough colonies to simply swamp your economy with theirs And the time they spend unlocking the shroud comes from society research-which is also significantly shorter than ascension and pop modification of synths.īy the time you get your synths ascended and modified, your psionic opponent already has x-slotted battleships with t3 strike craft, t4/t5 armor, t4 engines, and t2 photon torpedoes. Mind Over Matter and Transcendance instantly confer bonuses to pops and leaders as well-further widening the gap. Not a problem in SP where the AI is dumb as rocks, but a serious issue in in an MP setting. I've been thinking about psi lately, and I have to say that it's more a short-term boost than a long-term one.Ĭyborg ascension, synth ascension, and synth modification require you to stall your engineering for a couple of decades. It's generally better then Psi unless you get lucky with the shroud rolls.Īs far as i know the general consensus is that Synth is the best ascension path, Bio is second best and Psi worst (mostly thanks to its randomness). Originally posted by Kodesh:Can anyone out there posit a situation where Bio is a superior choice over Synth or Psi? This, even with cloning vats and nutritional plenitude gobbling up food like no tomorrow Hydroponics Bays give decent food, while farmers with food processors can easily supply your empire's food needs. You even get to streamline conquered pops, assimilating them into synths instead of wasting society tech points upgrading each and every pop you bring into your empire.Įven nerve-stapled livestock is no longer as attractive as it once was. Grab ecumenopoleis and/or thrall worlds for organic growth. ![]() Pop growth speed? Synths win again, with multiple roboticists producing pops faster than cloning vats. You get instant species-wide boosts, and then you'll spend a little society research unlocking the shroud. Psi is the instant boost without having to stall research. 10% from synth tech, 10% from synth ascension perk, and 5% from synth leader. Synths just produce more of everything, what with +25% universal robot/synth output. Can anyone out there posit a situation where Bio is a superior choice over Synth or Psi? I just can't find a niche for it. ![]()
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